{"id":1534,"date":"2017-04-13T16:27:21","date_gmt":"2017-04-13T16:27:21","guid":{"rendered":"https:\/\/www.walkme.com\/blog\/?p=1534"},"modified":"2023-05-02T15:41:46","modified_gmt":"2023-05-02T15:41:46","slug":"ux-methods-low-users-short-time","status":"publish","type":"post","link":"https:\/\/www.walkme.com\/blog\/ux-methods-low-users-short-time\/","title":{"rendered":"Part 1: UX Methods for a Short Time to Market and Few Users"},"content":{"rendered":"This is the worst UX scenario for Designers and Product Managers alike.\n\nCircumstances have given you a tight deadline to meet and little access to users for feedback. How, then, do you approach this project, UX wise?\n\nThis is exactly the situation UX Combos were created for. After acknowledging your limitations, it can decisively help you select the right UX methodologies. This blog post will cover the UX methods included in the UX Combo for low access to users and a short time frame.\n\nThis is the first of a series of blog posts we will be writing on each of the four UX Combos.\n<p style=\"text-align: center;\"><strong><em><a href=\"https:\/\/www.walkme.com\/pages\/improve-your-ux-st\/?eco=UX&amp;adin=ux-methods-low-users-short-time-ll01&amp;land=improve-your-ux-st&amp;pitch=Adoption-Promotion\" rel=\"\">Refine your UX today using WalkMe\u2019s onscreen guidance.<\/a><\/em><\/strong><\/p>\n\n<h2>What\u2019s Your Combo of UX Methods?<\/h2>\nEvery product is created over the course of a product timeline. At each stage\u2014research, design, and testing\u2014multiple UX testing methods can be used to improve the product. The problem is that there are a lot of methods to choose from, but not all of them are fit for every scenario.\n\nSome options might get you the best feedback on your product, but take too long to complete before a product launch.\n\nSome may be quick to finish, but require interactions with users that are not always accessible.\n\nA UX Combo takes into consideration the most important parameters for choosing UX methods, namely, access to users and time to market, and narrows down which methods are fit for your circumstances. The final combination is your <strong>UX Combo<\/strong>.\n\n<img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-1538 size-full\" title=\"UX Methods &amp; Short Time to Market - WalkMe\" src=\"https:\/\/www.walkme.com\/blog\/wp-content\/uploads\/sites\/2\/2017\/04\/UX-parameters.png\" alt=\"user experience\" width=\"740\" height=\"360\" srcset=\"https:\/\/www.walkme.com\/blog\/wp-content\/uploads\/sites\/2\/2017\/04\/UX-parameters.png 740w, https:\/\/www.walkme.com\/blog\/wp-content\/uploads\/sites\/2\/2017\/04\/UX-parameters.png?resize=300,146 300w\" sizes=\"auto, (max-width: 740px) 100vw, 740px\" \/>\n\nToday, we\u2019ll be discussing the UX Combo used when you have low access to users and a short time to market. But also be sure to check out the deeper look at UX Combos with the links below:\n\n<a href=\"https:\/\/www.walkme.com\/blog\/whats-your-ux-combo-2\/\">What&#8217;s Your UX Combo?<\/a>\n\n<a href=\"https:\/\/www.walkme.com\/blog\/ux-methods-low-users-short-time\/\">Part 1: UX Methods for a Short Time to Market and Low Access to Users<\/a>\n\n<a href=\"https:\/\/www.walkme.com\/blog\/ux-methods-many-users-long-time\/\">Part 2: UX Methods for a Long Time to Market and High Access to Users<\/a>\n\n<a href=\"https:\/\/www.walkme.com\/blog\/ux-methods-many-users-short-time\/\">Part 3: UX Methods for a Short Time to Market and High Access to Users<\/a>\n\n<a href=\"https:\/\/www.walkme.com\/blog\/ux-methods-low-users-long-time\/\">Part 4: UX Methods for a Long Time to Market and Low Access to Users<\/a>\n<h2>UX Combo for Low Access to Users &amp; Short Time to Market<\/h2>\nWhen users are hard to access, and you have a short time to market, you\u2019ll need a UX Combo that is quick to finish and only requires the resources you already have.\n\n<img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-1544 size-full\" title=\"UX Methods &amp; Short Time to Market - WalkMe\" src=\"https:\/\/www.walkme.com\/blog\/wp-content\/uploads\/sites\/2\/2017\/04\/Low-Access-to-Users-1.jpg\" alt=\"user experience\" width=\"740\" height=\"360\" srcset=\"https:\/\/www.walkme.com\/blog\/wp-content\/uploads\/sites\/2\/2017\/04\/Low-Access-to-Users-1.jpg 740w, https:\/\/www.walkme.com\/blog\/wp-content\/uploads\/sites\/2\/2017\/04\/Low-Access-to-Users-1.jpg?resize=300,146 300w\" sizes=\"auto, (max-width: 740px) 100vw, 740px\" \/>\n\nThere are four methods that make up this UX combo:\n<ol>\n \t<li>Stakeholder Interviews (no users involved)<\/li>\n \t<li>Concept Design (no users involved)<\/li>\n \t<li>Concept Testing (with users)<\/li>\n \t<li>Post-launch Usability Testing (with users)<\/li>\n<\/ol>\nLet\u2019s dive into each one to understand what you need, what you will gain, and what to expect, deliverables wise.\n\n<img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-1698 size-full\" title=\"UX Methods &amp; Short Time to Market\" src=\"https:\/\/www.walkme.com\/blog\/wp-content\/uploads\/sites\/2\/2017\/05\/walkme-ux-methods-wireframes.png\" alt=\"UX Methods &amp; Short Time to Market\" width=\"740\" height=\"100\" srcset=\"https:\/\/www.walkme.com\/blog\/wp-content\/uploads\/sites\/2\/2017\/05\/walkme-ux-methods-wireframes.png 740w, https:\/\/www.walkme.com\/blog\/wp-content\/uploads\/sites\/2\/2017\/05\/walkme-ux-methods-wireframes.png?resize=300,41 300w\" sizes=\"auto, (max-width: 740px) 100vw, 740px\" \/>\n<h2>First UX Method: Stakeholder Interviews<\/h2>\nStakeholder interviews are done to understand the business needs and how you will measure success by determining Key Performance Indicators (KPIs).\n<h3>Before You Start<\/h3>\nMake sure you have an agenda before you begin. Prepare questions that are specific to each stakeholder\u2019s domain (e.g. business, technical, etc.) and how they expect the product to serve them or their interests.\n\nFor example, a business stakeholder may be interested in achieving specific results, while a technical stakeholder may stress the need for a \u2018light\u2019 implementation that doesn\u2019t overload the database.\n\nYou\u2019ll also need to prepare your questions to promote design differentiation and priorities. Discussing these options will help you obtain the detailed need from the targeted stakeholder, as opposed to the non-directive \u201cwe want more\u201d approach.\n<h3>Limitations<\/h3>\nWhile stakeholder interviews are extremely helpful for your UX Combo, they\u2019re all about what the company wants to get from the product. They ignore both user needs, and how they want to get it. Therefore the stakeholder interviews are a baseline\/guidelines for your work, but not the end of it.\n<h3>What to Focus On<\/h3>\nDuring the interviews, it is critical that you maintain a clear focus on the business need&#8212;rather than the solution. Engaged stakeholders (especially founders) tend to quickly jump to solutions, but your understanding of their need will ultimately give you a deeper perspective to base your solution on.\n\nNext, learn and define how success will be measured. Set specific KPI\u2019s and plan how these will be measured. This point doesn\u2019t always come up at early stage, but for sure will come up later, after launching, so you better plan for it.\n\nStakeholder interviews are also the best time to address any elephants in the room, e.g. we don\u2019t currently have any users, we\u2019re not sure about our target audience, etc. Allow room for concerns and worries to be expressed. Then use this time to address these issues.\n\nFinally, stakeholder interviews should be used to confirm levels of involvement and commitment from your stakeholders, meaning, do they expect to be involved in any stage? Just the end result? Setting the right expectations here can solve a lot of misunderstandings later, and can also point you to the people that are truly involved, when you need support\n<h3>What You Gain<\/h3>\nBy conducting stakeholder interviews in this manner, you\u2019ll be able to gain:\n<ul>\n \t<li>An understanding of the business context<\/li>\n \t<li>Measurable KPI\u2019s<\/li>\n \t<li>List of worries and concerns to address<\/li>\n<\/ul>\n<img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-1697 size-full\" title=\"UX Methods &amp; Short Time to Market\" src=\"https:\/\/www.walkme.com\/blog\/wp-content\/uploads\/sites\/2\/2017\/05\/walkme-ux-methods-ux-research.png\" alt=\"UX Methods &amp; Short Time to Market\" width=\"740\" height=\"100\" srcset=\"https:\/\/www.walkme.com\/blog\/wp-content\/uploads\/sites\/2\/2017\/05\/walkme-ux-methods-ux-research.png 740w, https:\/\/www.walkme.com\/blog\/wp-content\/uploads\/sites\/2\/2017\/05\/walkme-ux-methods-ux-research.png?resize=300,41 300w\" sizes=\"auto, (max-width: 740px) 100vw, 740px\" \/>\n<h2>Second UX Method: Concept Design<\/h2>\nConcept design and\/or wireframing is a practice where you create conceptual mockups (high-level designs) so you can see if they hold any water, and validate them with potential users.\n<h3>Before You Start<\/h3>\nTo get started on a concept design, you\u2019ll first need to have an understanding of your business requirements, user requirements and technical requirements. You\u2019ll use this to both drive the design and to question its validity.\n<h3>Limitations<\/h3>\nConcept designs are important to validate a high-level solutions and designs, but don\u2019t expect to get insight into lower level or granular usability.\n<h3>What to Focus On<\/h3>\nUsing simple tools like pen &amp; paper will help you focus on high level ideas rather than digging into minute details. By doing this you\u2019ll be able to get a larger picture of what needs to be done, which is a more efficient way of getting to your minimum viable product.\n\nOf course, you\u2019ll want to focus on designing the best paths for users, but also designing \u201cwrong\u201d versions can help you too (you\u2019ll be surprised\u2026). You can validate your ideas by having a better understanding of why alternatives should not be pursued in development.\n<h3>What You Gain<\/h3>\nWith concept designs\/wireframes you\u2019ll be able to:\n<ul>\n \t<li>Allows the Product Manager and UX Designer to see if concepts hold in practice<\/li>\n \t<li>Gives confidence in the chosen direction<\/li>\n \t<li>Deliver a clear set of high-level wireframes and sometimes flows<\/li>\n \t<li>Prepares team for concept testing with users<\/li>\n<\/ul>\n<img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-1696 size-full\" title=\"UX Methods &amp; Short Time to Market\" src=\"https:\/\/www.walkme.com\/blog\/wp-content\/uploads\/sites\/2\/2017\/05\/walkme-ux-methods-user-experience.png\" alt=\"UX Methods &amp; Short Time to Market\" width=\"740\" height=\"100\" srcset=\"https:\/\/www.walkme.com\/blog\/wp-content\/uploads\/sites\/2\/2017\/05\/walkme-ux-methods-user-experience.png 740w, https:\/\/www.walkme.com\/blog\/wp-content\/uploads\/sites\/2\/2017\/05\/walkme-ux-methods-user-experience.png?resize=300,41 300w\" sizes=\"auto, (max-width: 740px) 100vw, 740px\" \/>\n<h2>Third UX Method: Concept Testing<\/h2>\nConcept testing allows users to provide feedback for your suggested solutions. In cases where you don\u2019t have any access to your actual users, grab someone who\u2019s as close as possible to the user\u2019s profile. If you can, grab another team member (ideally UX or Product Manager) to view the session, so you can eliminates your own bias.\n<h3>Before You Start<\/h3>\nFor concept testing, you want to deliberately use early stage sketches. You do need prepared preliminary concepts, but don\u2019t invest time or resources to develop the idea more than necessary to convey the premise. It has been proven that the more \u2018sketchy\u2019 the wireframe looks, the easier it is for a participant to provide feedback. When things look \u2018finalized\u2019, people tend to be \u2018easy\u2019 on the researcher and only suggest minor changes.\n\nThis gives you the flexibility to use this feedback to change ideas before your time and resources are spent.\n<h3>Limitations<\/h3>\nBecause the concept designs from before omit lower level usability details, concept testing will also lack the information to get feedback on the exact ways a user could or would complete a certain task. This should be left to the later-stage usability testing on the real product.\n<h3>What to Focus On<\/h3>\nPresent a few concepts if possible. This will give you the ability to compare your ideas and see where the strengths are in each one.\n\nFocus on the user&#8217;s first impression to test if your main objects are immediately obvious and available.\n\nAlso consider using a survey after the session to standardize and quantify your results. This will help you remove any personal biases.\n<h3>What You Gain<\/h3>\nThrough concept testing you\u2019ll be able to:\n<ul>\n \t<li>Gather feedback to use <em>before<\/em> investments of time and resources are made<\/li>\n \t<li>Validate concepts from the user\u2019s perspective<\/li>\n \t<li>Understand the pros and cons of different design options<\/li>\n \t<li>Base design choices on qualitative data<\/li>\n \t<li>Improve concept designs<\/li>\n<\/ul>\n<img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-1695 size-full\" title=\"UX Methods &amp; Short Time to Market\" src=\"https:\/\/www.walkme.com\/blog\/wp-content\/uploads\/sites\/2\/2017\/05\/walkme-ux-methods-product-manager.png\" alt=\"UX Methods &amp; Short Time to Market\" width=\"740\" height=\"100\" srcset=\"https:\/\/www.walkme.com\/blog\/wp-content\/uploads\/sites\/2\/2017\/05\/walkme-ux-methods-product-manager.png 740w, https:\/\/www.walkme.com\/blog\/wp-content\/uploads\/sites\/2\/2017\/05\/walkme-ux-methods-product-manager.png?resize=300,41 300w\" sizes=\"auto, (max-width: 740px) 100vw, 740px\" \/>\n<h2>Fourth UX Method: Post-launch Usability Testing<\/h2>\nUsability testing requires users. Again, if you don\u2019t have the ability to test with your users, try to find the next best thing. It won\u2019t be an equal substitute to have a UX friend give you feedback, but it can still add value and insight.\n\nDuring the session, have your users complete tasks and closely observe their processes. Keep note of where they are quick to understand what to do, where they hesitate, where they make errors, and especially where they are unable to complete their objectives.\n<h3>Before You Start<\/h3>\nThe largest hurdle for post-launch testing is preparation. Start early and plan enough time to recruit users, conduct testing and implement findings (meaning development time). Each of these is essential to gain this method\u2019s value.\n\nYou\u2019ll also need a means for recording the sessions so you can re-review them or share with colleagues\/management.\n\nHaving a second UX Designer or Product Manager to help you observe and record can prove to be as powerful as having more research participants. In addition, inviting R&amp;D team members will take you a long way in motivating them to make the right decisions when building.\n<h3>Limitations<\/h3>\nUnderstand that a user being observed in a \u201clab\u201d environment will not exhibit exactly the same behavior as they would in normal circumstances. Anticipate how lab conditions differ from real use cases, and make sure you focus on users intent, more than execution.\n\nPost-launch testing can also be very time-consuming. Under a tight deadline, you\u2019ll need to prioritize the time you dedicate to this method and justify it by having a sharp focus on what value you are getting out of it.\n\nA round of testing users can also produce an overwhelming amount of information. This can be difficult to manage with a fast-approaching deadline. Carefully and strategically prioritize your findings that you can take action on within your time frame.\n<h3>What to Focus On<\/h3>\nDuring your post-launch usability testing, make the effort to understand the circumstances your participants are bringing to the table. This refers both to their background (e.g. for a sophisticated product, do they have tech background?) and their usage scenario (e.g. for e-commerce, are they going in for two minutes to to grab something while at work, or are they in for significant research on a Sunday morning).\n\nMake it an absolute priority to capture first impressions. Try to ask this three seconds into their first view of the web\/app. This provides you with a fairly \u2018clean\u2019 take on their gut-feel, before they dive into detail. It also helps in evaluating the UI aspect of the design.\n\nAsk participants to think aloud as they complete a few tasks. Not only will you have the information they are deliberately saying, you\u2019ll also be able to read into their tone, volume, and how quick they are to mention what comes to mind.\n\nSummarize the session with the participants to clarify \u201chighs and lows\u201d and to understand their impressions they are left with.\n<h3>What You Gain<\/h3>\nBy conducting post-launch usability testing with just five or six target market participants, you will be able to:\n<ul>\n \t<li>Deeply understand \u201cWhy\u201d users do or do not take specific actions<\/li>\n \t<li>Identify roughly 50-60% of your user experience issues<\/li>\n<\/ul>\n<p style=\"text-align: center;\"><strong><em><a href=\"https:\/\/www.walkme.com\/pages\/improve-ux-2-wm\/?eco=ux&amp;adin=ux-methods-low-users-short-time-ll02&amp;land=improve-ux-2-wm&amp;pitch=Adoption-Promotion\" rel=\"\">Try WalkMe today to provide users with the ultimate UX.<\/a><\/em><\/strong><\/p>","protected":false},"excerpt":{"rendered":"This is the worst UX scenario for Designers and Product Managers alike. Circumstances have given you a tight deadline to<span class=\"moretag\">&#8230;<\/span>","protected":false},"author":246,"featured_media":2416,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"mobile_image_id":0,"tablet_image_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[89,86],"tags":[97,204],"class_list":["post-1534","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-digital-transformation","category-user-experience","tag-user-experience","tag-wmb-ux"],"acf":{"__coauthors":""},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>UX Methods: Short Time to Market and Few Users<\/title>\n<meta name=\"description\" content=\"Use this UX combo of four UX Methods when you have low access to users and a short time frame until launch.\" \/>\n<meta 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